C++
Undergraduate · CS / Programming
Syllabus focus
Standard syllabus · STEM / applied
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$60.00 · 60 min · Undergraduate · Online ($60/hr)
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Topics typically covered
Standard syllabus
Core language
- Compilation model; headers, translation units, linkage
- Types, pointers, references, and const correctness
- Control flow, functions, and overloading
- Classes, constructors, destructors, and RAII
- Operator overloading and copy/move semantics (intro)
STL and memory
- Templates and generic programming (intro)
- STL containers: vector, list, map, unordered_map
- Iterators, algorithms, and range-for
- Dynamic memory: new/delete vs smart pointers
- Streams and file I/O
STEM / applied
Systems programming
- Manual memory management pitfalls and sanitizers
- Multi-file projects with CMake or Make
- Low-level performance: cache locality and move semantics
- Multithreading with std::thread and mutexes (intro)
- Interfacing with C APIs and foreign libraries
Applied projects
- Building a small game or simulator with OOP design
- Parsing binary formats and network buffers
- Unit testing with Google Test or Catch2
- Profiling with perf/Valgrind (intro)
- Modern C++ features (C++11/14/17) used in industry codebases
Notes
May be a second programming course or dedicated C++ for systems/graphics tracks.