HUNTERTUTORING

Computer networks

Undergraduate · CS / Programming

Syllabus focus

Standard syllabus · STEM / applied

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$60.00 · 60 min · Undergraduate · Online ($60/hr)

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Topics typically covered

Standard syllabus

Layered architecture

  • OSI and TCP/IP models; encapsulation
  • Physical and link layers: framing, error detection (intro)
  • Ethernet, switches, and ARP
  • IP addressing, subnets, and CIDR
  • ICMP and basic troubleshooting (ping, traceroute)

Transport and applications

  • UDP vs TCP; reliability, flow control, congestion control (intro)
  • Sockets API: TCP client/server programming
  • HTTP/1.1, DNS, and CDN concepts (intro)
  • Routing algorithms: link-state, distance-vector (intro)
  • NAT, DHCP, and home/office network design

STEM / applied

Labs and measurement

  • Wireshark packet capture and protocol analysis
  • Building a multi-threaded web server (intro project)
  • Latency, bandwidth, and throughput experiments
  • Wireless and mobile networks overview (802.11, LTE intro)
  • Network security: TLS handshake and certificates (intro)

Advanced topics survey

  • Software-defined networking and OpenFlow (intro)
  • Content delivery and anycast (intro)
  • Peer-to-peer and overlay networks (intro)
  • QoS and traffic shaping (intro)
  • Cloud VPCs and security groups in practice

Notes

Socket programming language varies (C, Python, Java). Wireless depth differs by department.