HUNTERTUTORING

Software engineering

Undergraduate · CS / Programming

Syllabus focus

Standard syllabus · STEM / applied

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$60.00 · 60 min · Undergraduate · Online ($60/hr)

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Topics typically covered

Standard syllabus

Process and requirements

  • Software lifecycle models: waterfall, agile, DevOps (survey)
  • Requirements elicitation and user stories
  • Use cases, scenarios, and acceptance criteria
  • Version control workflows: branching strategies
  • Estimation, planning, and risk management (intro)

Design and quality

  • UML diagrams: class, sequence, component (intro)
  • Design principles: cohesion, coupling, SOLID (intro)
  • Design patterns: strategy, observer, factory (intro)
  • Testing: unit, integration, system; test-driven development
  • Code review, static analysis, and coding standards

STEM / applied

Team projects

  • Agile ceremonies: standups, sprints, retrospectives
  • CI/CD pipelines for build and test automation
  • API design and documentation (OpenAPI intro)
  • Deployment environments: dev, staging, production
  • Incident response and postmortems (intro)

Architecture and ethics

  • Layered, microservices, and monolith tradeoffs (survey)
  • Security in the SDLC: threat modeling (intro)
  • Accessibility and inclusive design requirements
  • Technical debt and refactoring strategies
  • Professional ethics, licensing, and open source

Notes

Often includes a semester team project. Process emphasis (Scrum vs plan-driven) varies by instructor.