HUNTERTUTORING

Standard syllabus

Computer graphics · Undergraduate · CS / Programming

Topics

Math for graphics

  • Vectors, matrices, and homogeneous coordinates
  • 2D/3D transformations: translation, rotation, scale
  • Viewing pipelines: camera, projection, viewport
  • Quaternions for orientation (intro)
  • Color spaces and gamma correction (intro)

Rendering

  • Rasterization and line/triangle algorithms
  • Hidden surface removal: z-buffer
  • Illumination models: Phong, Gouraud shading
  • Texture mapping and UV coordinates
  • Ray tracing concepts (intro)

Geometry and sampling

  • Meshes, normals, and winding order
  • Clipping and culling in the pipeline
  • Barycentric coordinates and interpolation
  • Anti-aliasing and multisampling (intro)
  • Shadows: shadow maps overview
  • Procedural noise and simple procedural textures

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$1,162 · Computer graphics · 18 tutoring hrs

Study guides, worksheets, reviews, practice tests, and answer keys for 1 class. 18 tutoring hours (1 hr / week · semester). Bundle discount applied vs buying separately. Pay in full via Zelle.