HUNTERTUTORING

STEM / applied

Computer graphics · Undergraduate · CS / Programming

Topics

Interactive graphics

  • OpenGL/WebGL or DirectX shader pipeline (survey)
  • Vertex and fragment shaders (intro)
  • Scene graphs and asset pipelines
  • Animation: keyframes, skinning, interpolation
  • Real-time performance profiling

Projects

  • Building a small interactive 3D viewer
  • Implementing a software rasterizer
  • Physically based rendering overview (intro)
  • Collision detection basics for games
  • VR/AR rendering constraints (survey)

Engine and content workflow

  • Asset import formats (glTF/OBJ survey)
  • Material systems and PBR parameter intuition
  • Frame timing budgets for interactive apps
  • Debugging GPU pipelines with capture tools (survey)
  • Accessibility and motion comfort considerations
  • Capstone: interactive scene with lighting and textures

Pricing calculator

Choose materials, tutoring, or both — or book a single session as needed. Customize your plan on the subscribe page.

What do you need?

$1,162 · Computer graphics · 18 tutoring hrs

Study guides, worksheets, reviews, practice tests, and answer keys for 1 class. 18 tutoring hours (1 hr / week · semester). Bundle discount applied vs buying separately. Pay in full via Zelle.