STEM / applied
Computer graphics · Undergraduate · CS / Programming
Topics
Interactive graphics
- OpenGL/WebGL or DirectX shader pipeline (survey)
- Vertex and fragment shaders (intro)
- Scene graphs and asset pipelines
- Animation: keyframes, skinning, interpolation
- Real-time performance profiling
Projects
- Building a small interactive 3D viewer
- Implementing a software rasterizer
- Physically based rendering overview (intro)
- Collision detection basics for games
- VR/AR rendering constraints (survey)
Engine and content workflow
- Asset import formats (glTF/OBJ survey)
- Material systems and PBR parameter intuition
- Frame timing budgets for interactive apps
- Debugging GPU pipelines with capture tools (survey)
- Accessibility and motion comfort considerations
- Capstone: interactive scene with lighting and textures
Pricing calculator
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$1,162 · Computer graphics · 18 tutoring hrs
Study guides, worksheets, reviews, practice tests, and answer keys for 1 class. 18 tutoring hours (1 hr / week · semester). Bundle discount applied vs buying separately. Pay in full via Zelle.